![]() The maps are still fun to play, the levels still as exciting. Luxor 1 was the first game yet not the greatest, but it still holds up. Second, the game is super boring and has no new innovations to keep you occupied. This is ALREADY a major red flag but there's more. Overall I recommend it even though it's not an all-around experience.įirst of all, it's a downgrade as it came AFTER Luxor 3 and QFTA. The core gameplay is still the same but the way you progress is completely different.Īlso there are boss battles which offer even more variety. Luxor QFTA is a non-linear story driven game which is quite the change. This is my favourite game in the franchise as it's just an all-around experience. This means that they also spent effort on improving the gameplay by adding new types of levels and new game modes. Luxor 3 started to focus more on realism and the story which is a good thing as this game had an excellent balance between the story and the gameplay. Its only flaw is the fact that it has compatibility issues that weren't present in the prequels which is sad. ![]() Luxor 2 was a proper sequel unlike AR so it uses a new engine with even better visuals and more features like the use of Z-axis, the ability to have more than 2 paths, new game modes AND bonus levels. I highly recommend it especially for modding. ![]() Luxor Amun Rising stepped it up by having a better variety of level designs, difficulty settings and a new powerup: the scorpion. It has practically no replay value, no difficulty settings, only one game mode, so it's quite lackluster. Luxor 1 was the first game and honestly it's nothing special. A real disappointment compared to the previous games. (Even though the backgrounds are really nice looking, just compared to the 3D spheres makes them look weird). The reuse of Luxor 2 spheres and gfx really didn't help the painting-like backgrounds which seemed like they would be found in a doll house. While the thought was there, the game wasn't. The story was well presented and added boss battles, which weren't that difficult, but did serve as a great change compared to the dull gameplay beforehand. ![]() Just like Luxor 3, it went for the realistic route, which turned out amazing. Unfortunately, with this came new experiments with paths, which completely removed double levels, and added 'alternative paths' to levels. (Later about QFTA) Not to mention, the addition of the shop really added more use to carefully playing the game. It completely went from a cartoonish game about scarabs, to an almost full story driven game. (Minigame levels were also a break from the tiresome gameplay of marble poppers) This is also the game where the z-axis became an element in paths.Ĭertainly one of the most realistic and aesthetically pleasing games as a whole. Concerning new additions to the game mechanics, it added a bunch of new powerups (color cloud, lightning storm etc.) which just show how creative a marble popper can get. Though at this point, the textures did not look exactly realistic, so it stayed put with the cartoonish setting of previous games. ![]() Ditching the old "wall-like" appearances of levels, it went for a 3D enviorment that was very appealing to look at. Personally the best installment in the whole franchise. That's the reason why Luxor AR stood out compared to games such as Atlantis or Dragon. The addition of tiny little details in the background and various colorful palettes certainly attracted many players. Though these aren't the only good things that came with. The second game, a huge improvement from the first in terms of adding in a new powerup and new difficulty settings. Though not every simple thing is good, as the backgrounds don't depict anything interesting other than people and animals. For me at least, the best thing about Luxor 1 would be it's simplicity. The first game in the franchise, so it's expected to have its flaws and such. ![]()
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